EOD - EarthOnDrive is a team of core software engineers spanning multiple verticals. We develop plugins, tools, and render technologies for 3D Terrain Visualizations, AutoDesk Maya and StudioMax integration, GIS, Remote Sensing, Image Processing, and lidar. Our current woftware rendering technologies such as WavGen Pro have been in the news since 1998, and we invented wavelet based rendering technologies (LOD). Proudly, we present our milestones and achievements in these inegrated industries.
EarthOnDrive/WavGen-Terratracer sealed a bid for an SBIR (Federal Government Grant) to secure runtime high resolution textures in a terrain application based on the SGi Performer Open-GL Software API-SDK. Now seamless zoom-ins on multi-screen HD 1080p monitors can be achieved using 16-bit elevation datasets (raster) and the wavelet compressed RGB-CMYK color files in 8-bit. Potential applications and CDEC contracts can now be scheduled in a variety of our verticals.
The Small Business Innovation Research (or SBIR) program is a United States Government program, coordinated by the Small Busine..
EarthOnDrive/WavGen seals its 10th year anniversary for delivering content and directly delivering software to Trimaran for the world picture of the Tour de France animations supporting over 72 international television stations with complete 2D and 3D geographic prime time coverage of the Tour de France 2007.
3D animated designs using geographical data to recreate the Tour de France routes, stages and summits, for live TV program coverage broadcasted in 80 countries around the world.
Trimaran offers three activities : a 3D Studio and Visual effects for film, television and businesses, a ..
WavGen Proudly unveils its WavGen Pro Version 2.0 technology to support OSX, all flavours of Linux, and ofcourse Windows (NT,XP,Vista). Also supported are 32bit operating systems and 64bit operating systems in predicting a successful MacInstosh-Intel duo Core and quad core hardware launch early in 2007.
This is a huge software port which has cleaned up a lot of issues we were having since clients demand Linux as well as OS X. With the full support of 64bit rendering in 3D Studio Max, Maya, Softimage XSI, and full support of 100% of the third party tools and plugin technologies, and with the..
EarthOnDrive/WavGen completes its game pipeline technology called EarthOnDrive/WavGenTC (EarthOnDrive/WavGen Texture Compression) by supplying a stand alone compression engine, a photoshop plugin, a batch compression utility, and its flagship product the Terramapper Pro. Game developers are now empowering our technology to scale 4K runtime texures into UV coordinates and colorMaps, reducing 4K HD game assets from 200MB down below 1MB with almost no loss in quality and realtime access.
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related t..
EarthOnDrive/WavGen and Screampoint LLC (Google Earth 3D Studio Max Plugin) discuss UV Mapping and ColorMaps as a viable technology in distributing highest quality architectural visualizations. Classical game technology UV mapping techniques including color map compression might soon be used in a variety of verticals.
Mr. Jansen is the Chairman and CEO of Screampoint, a Sequoia-Capital backed software technology firm providing 5D SMART™ technology solutions to cities and building owners that enable cities to better model, monitor, and manage critical city and building asset data in real-tim..
HDR Engineering actring as the State transportation and urban planning together with two subcontracting firms adobt EarthOnDrive/WavGens AutoDesk (3D Studio Max and AutoDesk VIZ) 3D runtime pipeline for there planning and engineering efforts. Interchangeable 3ds files with our embedded wavelet file formats enable our clients the ability to run large scale visualizations.
HDR, Inc. is an architectural, engineering, and consulting firm based in Omaha, Nebraska, USA. HDR has worked on projects in all 50 U.S. states and in 60 countries, including notable projects such as the Hoover Dam Bypass, ..
EarthOnDrive/WavGen once again will open with a booth at the SIGGRAPH 2006 in Boston MA further underlining its commitment to b come a staple software solution provider in the media and entertainment industries. By leveraging its experience in the geospatial and defense sectors and coupling this experience with the media and entertainment industry, EarthOnDrive/WavGen will continue to dominate in highest quality 3D animation of Terrain and Mapped content.
SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graph..
Earth Resource Mapping unveils its newest line of software called ERMapper MLB Light Edition. For $1200,- a csutomer can compress unlimited file sizes into an ECW or JPEG2000 image. Support for 8bit, 16bit, and 32bit files are guaranteed as well as signed and unsigned integer support.
In 1998 ER Mapper Ltd in Perth, Western Australia company founder Stuart Nixon, and two software developers Simon Cope and Mark Sheridan were researching rapid delivery of terabyte sized images over the internet using inexpensive server technology. The outcome of that research was two products, Image Web Serve..
EarthOnDrive/WavGens legal representatives in Century City today successfully finished defending a trademark law suite initiated by ZI Imaging for there Terrashare product and simultaneously launches its next-gen software EarthOnDrive/WavGen Terramapper Pro version 1.8.
Ensuring that EarthOnDrive/WavGens product line remains protected against frivelous law suites and demeaning evil corporations, only wishing to slow us down, we have protected our suite of technologies with Trademarks, Patents, and Source Code filings temproally.
Trade mark names in addition to EarthOnDrive/WavGenluded TE..
EarthOnDrive/WavGen introduces its EarthOnDrive/WavGenTC (Texture Compression) software as a commercial application at the Game Developers Conference in San Jose, California. EarthOnDrive/WavGenTC is poised to b come an extra high resolution application pipeline to standard DXTC (Microsoft DirectX Texture Compression) and Bink Game compression technology used in UVs and Colormaps.
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of thes..